![]() ![]() There is also a full live editor so changes can be made during the game - in some ways the computer is guiding what happens but the player needs to kind of use some creativity to figure it out, if that makes sense. There's no backstage maneuvering or that type of thing, for the most part (although there are owners of the federations that your character can try to get the favor of in order to get title shots and keep your character employed). If you're feuding with someone than you hate each other, if that makes sense. If you're allied with somebody, they are your ally. The 100% main rule for the game is everything is in it is real, so there's no character/alter ego or working a match. For that reason, this week I'll show you a picture of the GWA rankings after a couple weeks of matches - there are summaries and records for all of the other federations and things change over time in these feds as well. This week Dex is off so since his brawling level is pretty low (especially considering the federation that he's in which focuses on brawling)- I decided to try and boost it to some success.ĭex is actually in a smaller federation (Chicago Wrestling Alliance) within the game so he only has one show a month - the second week he decides to practice basketball - which is another option to slightly boost stats - he does but this time no stats change. On weeks where the character's fed has no show, there are other options, including training to boost stats, resting, radio interviews, working with allies, golf, etcetera. On the weeks where the fed has a show, there are certain options, prepare for a match, interfere against an enemy, help an ally, among other things. The game has a full editor for creating universes with original or real-life characters - I just use my own database with original characters. The character plays a single wrestler during the career (which lasts about 15 years (advancing weekly)) For this game, I chose Dex Franklin - a former basketball player who's trained in Mexico so he has some luchadore style skills and focuses on agility. It might fit in the videogames open forum but I'm putting it in here just because it is my game and one of my first posts here. In the next day or two, I'm just going to release it as a free game to anybody who wants to try it and I thought there might be some interest here. There's a few things I want to add still but it's pretty much finished at this point. A couple people have versions of this game but I never really released it for whatever reason. I would like to move several "Skill" moves over to the "Basic" category.Been working on a pro wrestling game on and off for a couple of years - it is a PC game, written in VB.NET and it's a text-based career sim and it kind of evolved itself into a form of an RPG. I actually do appreciate that type of comment Mike Haggar, since it's helping me work out how to properly word things in the future.īelow is a list of moves. It's in no way a wrestling simulator, but a text-based MMORPG based on professional wrestling. ![]() If guys have any additional feedback, or have ideas of what you'd like to see in an online wrestling RPG, feel free to let me know.Ģ3:58:23 GMT 1 Hypergeek said:Hey guys, thanks for the interest in the WBWF. For now, I don't think there's a need to split managers into groups, and if the time comes to do so, then it may be wiser to go with regions (like the NFL does with conferences.) Another thing I've decided to re-work is the idea of a league. In all honesty, I had never even heard of a "wrestling simulator", and I'm now afraid that the phrase is now synonymous with "fantasy wrestling", so I may have to scrap that term altogether. ![]() So, even if my first crowdfunding attempt doesn't work out, I may re-post the campaign with more images and a video. The Kickstarter doesn't really have much of a chance of hitting a 10k goal, which is basically what would be needed to continue building it, but by the end of the month I'll have a minimal version of it completed. I actually do appreciate that type of comment Mike Haggar, since it's helping me work out how to properly word things in the future. Hey guys, thanks for the interest in the WBWF. ![]()
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